DESIGN

art @min0llelogram__

Game Projects

The Adventures of E2

The Adventures of E² is a visual novel detective mystery game set in the steam powered world of Cinderedge.

Follow the unconventional duo; the ever smug and top detective Esme, the mouse. Join him and his partner, the hot-blooded rookie detective, Elio, the wolf, as they embark on the twisted murder case of Cinderedge's beloved Formula 2 racing star.

Can they solve the case before the engine starts?

I worked on this game with my amazing Team Awesome. I worked as the director, co-producer, UI artist, concept artist, sound designer, programmer, narrative designer and on QA. I also supported in cut scenes, environment and animation.

Soul Sword

Soul Sword is a 2D platformer narrative game. Set in the Ming Dynasty follow Qiu Ye’s journey through grief as she endeavors to revive the love of her life.

Only by exploring locations of her past and collecting enough souls can she activate the Sword of Resurrection. Each land unveils the intricate history between Qiu Ye and Ruo Lian by reminiscing artefacts and relics that connect them to the people and world of Soul Sword.

I worked on this game as the Producer, Narrative Designer, Sound Designer and created the Cutscene art for the opening of the game.

Topping Throwdown

Topping Throwdown is a side sliding, jumping and shooting game which uses two verbs, ‘jump’ and ‘shoot’ to win the pizza topping war.

Play as Cheese, shooting your best friend(s), Salami at the Mushroom and Pineapple army to retain and conquer the number one spot as the king of pizza toppings.

This is a personal game I worked on by myself and made out of my spite for all my friends in my team loving pineapple pizza, and as it turned out, I was the only one who didn’t love pineapple pizza. I was at a loss, so I made this game. (Big shout out to Big Onion).

In this project I worked on the programming, art, level design, character design, player controllers, QA testing and curated the sound design.

Player design: King Cheese

Challenging the Big Onion

Enemy sprite: Mushroom

Two outcome screens

Concept Art

PROCESS

UI DESIGN

PROCESS

Sketched in Procreate then blocked out in Figma.


GAME UI DESIGN

UI design for the Inventory menu, Menu Screen and the Settings Screen for the game WIP; Heart Breaker.

Hand drawn assets and Mockup done in Figma, drawn in Procreate and Photoshop.

Tea for Two

Tea for Two

A poster for a game event; Tea for Two.